Change Log

A semi complete change log for the mod starting with it's full Steam release.

V1.0.0.4
27 June, 2019
 * Added Mod Options to disable Yautja and Xenomorph Factions
 * Added Mod Options to modify the chances of pawn death on failed operations to remove Facehuggers and Embryos
 * Added List to Mod Options to display a list of all valid Hosts for Xenomorph impregnation (including things added by other mods)
 * Added List to Mod Options to display a list of all Worthy Kills for Marking (including things added by other mods)
 * Fixed Sucessful Facehugger removal Operation spawning a live Facehugger
 * Disabled Xenos Ignite verb, they should no longer be able to start fires
 * Improved pawn Pathfinding around active acid
 * Xenomorphs should prioitize blunt attacks when attacking potential hosts(meaning less death hosts and more Xenos!)
 * Enginner Ship Fragments now spread Fungal spores in an expanding radius, Blame Bob!
 * Fixed Xenos eggs hatching below -20
 * Maybe fixed shouldercannon error on tick
 * Maybe fixed random error on xenos taking damage
 * Fixed crash caused by kidnapping xenos getting stuck in infinite loop looking for a spot to place their victim
 * More Xenos Ai Tweaks
 * Added Synth Defective Inhibitor HediffComp - Not yet used

V1.0.0.3
25 June, 2019
 * Added Option to disable chance for hidden impregnations on pawn generation, removed impregnated version of several vanilla incidents, as they are now redundant
 * Fixed Compound and Hunting Bow firing with shield belt equipped
 * Fixed doubled quality comp on Yautja melee weaponry
 * Fixed Xenomorph raids trying to spawn nonviolent pawns, which crashed the raid
 * Fixed (Hopefully) Chestbursters not bursting
 * Fixed Facehugger Targeting (at least they shouldnt wander around aimlessly)
 * Tweaked and increased chance for Xenos eggs to hatch when prey are enarby
 * Even more Xenos Ai Tweaks
 * Xenos hives should be more passive during the day and more active at night
 * Xenos below 50% health should try to return to the hive untill healed

V1.0.0.2
20 June, 2019 Hotfix 21 June, 2019
 * Slight balance tweaks to some weapons
 * Marking System Support Extended to Humans and other alien races (right click on the non yautja with a yautja selected and an option should appear)
 * Added Textures for Yautja/Colonist Statue mod compatability
 * Cut value of Xeno Tail and shell and leather
 * Egg Hatching code fixed royal eggs not hatching (Again)
 * Fixed doubled text in "They Only Come at Night" event letter
 * Fixed Hunting Weapon Alert and issue with Compound & Hunting Bows
 * Added Blooding Caskets to Exotic Traders (Orbital)
 * Fixed Xenomorph Head children covereage issue
 * Fixed Queen Soundcall defname typo
 * Fixed Crashed Xenomorph Ship event not dropping cryptopods
 * Increased chestburster HP
 * Rework of Facehugger hediff renderer && Mark Renderer
 * Yautja should now view Scars as a badge of honor!
 * Yautja (and honorary clan members) gain mood boosts by hunting, stacks up to 3 times
 * Added Thrumbomorph
 * More Xenos Ai Tweaks
 * Now with Bloodier Burstings!!
 * Fixed Invisible pawns on select starting colonist screen
 * Disabled acid damage DOT, untill damage on load issue is resolved
 * Fixed random marks on non yautja pawns on load
 * Credited Thrumbomorph namer

V1.0.0.1
15 June, 2019
 * Added Tutorial Stuff: Unblooded, Blooding, Cocoons, Facehuggers, Xenomorph Embryos and more
 * Plasmacaster save/load fix
 * Tweaks to Mark System, additional support for Chj's Androids, Tiered Androids, Misc Robots
 * Yautja should no longer spawn with marks from Misc Robots bots
 * Royal Facehugger impreg bug fixed (Royal Embryos were spawning warriors and the normal Embyro was spawning the Queen)
 * Check added for empty CratelessMinifiedthing
 * Facehuggers should no longer try to attack unsuitable hosts from Chj's Androids or the Tiered Androids, Rimworld of Magic, Misc Robots and Adeptus Mechanicus mods
 * Facehuggers should now be able to target all suitable humanlike hosts regardless of size
 * Xeno Acid Burns should (Hopefully) no longer start burning again after a save games loaded
 * Added release action on cocooned pawns
 * Can no longer strip cocooned pawns
 * Lowered max Egg count before queens stop laying
 * Tweaked Egg hatching code
 * Eggs should now stay as a minified thing for 10 seconds (as opposed to instantly) when dropped to allow loading into transporters added Resource Box framework (not used Yet)
 * More Xenos Ai Tweaks

V1.0.0.0
7 June, 2019
 * Initial full Steam release